
Agent Notes
What I let the model keep
I removed the language model from Fatelock to debug the engine, not to punish the model. Then I let it back in with one job. Here is what that was worth, and the guarantee I no longer believe a model can give.
3 posts tagged with "Determinism"

I removed the language model from Fatelock to debug the engine, not to punish the model. Then I let it back in with one job. Here is what that was worth, and the guarantee I no longer believe a model can give.

I took the story away from the model. Then I found two copies of the truth inside my own deterministic code, and only one of them was on the clock.

Fatelock gave a language model the whole game, then spent five weeks trying to constrain it. More rules and more model calls both made it worse. The fix wasn't a better prompt — it was taking responsibilities away.